![]() ![]() ![]() And skimming this article is a lot faster too than watching, I'd say. Yes, of course there are other guides in the internet - including video guides - and I can personally vouch for their credibility, since I learned a lot from those guides too when I first started :) But this guide is meant to generally help you get through the newbie phase. Taking out the Alchemist before he/she researches mana upgrades will put an enormous damper on the effectiveness of the Alchemist player's resource management.If you've never played the game (or any game by Asobimo such as Toram) and is keen on starting your own adventure, then you've came to (maybe) the right place: this is a simple guide for beginners, created to help answer whatever silly (yet important!) questions that might not be explained further in-game.Putting pressure on the Alchemist will eventually lead to their demise despite the Brew Potion spell and other tricks. Alchemists, like many heroes are nearly always physically weak.Other than that, most stat points should be going into Intelligence as is the norm for many wizard classes. With Acquire, the hero won't really need much investment in Dexterity (decreasing conversion time), but a certain amount of Charisma could go a long way to enhancing the spell's range. Create Item, Brew Potion and Acquire are all good utility spells which further help to augment the effectiveness of the hero in multiple ways. Also, the Undead Alchemist has access to some nifty defence structures and golems should he/she need any units not vulnerable to crushing damage. The Transmute spell, combined with the mana regeneration skills (both class-wise and race-wise) allow for extremely quick resource transfers which massively benefit the Undead playstyle of instantly upgrading units. ![]() One of the best race choices for an Alchemist would be the Undead. The Alchemist's ability to create items of increasing power as well as summon defences and golems is not just useful to him/herself, but also allows the hero to directly assist the defences or even offenses of allies. With support from racial magic skills, the ability for the Alchemist to instantly convert mines and transmute resources is empowered even further. The ability to instantly change one resource type to another is a massive boon to many high single-resource requirement races (and even allies since you can transfer those resources to them). The Alchemist is a very useful utility wizard hero class with great potential. The abilities you get by choosing this class: The attribute changes you get by choosing this class: Lastly, Arcane Magic is available for the empowerment of the Alchemist's spellcasting. The Energy skill is a very useful skill to any wizard-styled hero as it allows increased mana regneration. With enough mana gained from each potion, it would be potentially easier to get out of what would be fatal combat situations. Potionmaster boosts mana gained from mana potions, allowing some quick rushing tactics to be used and puts increased importance on these potions bought at shops. Ritual allows the Alchemist to cast spells more efficiently, useful if the hero has invested in many spellcasting skills but not so much into the Intelligence stat. The Alchemy spell sphere allows the hero to create items, summon guardian statues, golems and transmute resources to name but a few spells. The operation of non-living entities and the application of potent magical forces is what the Alchemist does best. ![]()
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